220 letters signed by Rockstar staff were delivered to management last week, demanding that the 31 employees fired earlier in the month be reinstated,...
Procedural generation can be supremely valuable when you need to build a big game with a tiny team, but developing games algorithmically runs the risk of...
Karoliina Korppoo is the lead designer of Colossal Order’s remarkably successful Cities: Skylines, and while deconstructing the game at GDC Europe today she encouraged developers...
Indie developer Will Brierly's sipping simulator Soda Drinker Pro has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly...
Author: by Tyler Sigman, Chris BourassaGame Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features...
As part of the GDC 2014 Independent Games Summit, 22cans founder and industry veteran Peter Molyneux talked through his ideas of connecting millions of...